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There's a lot of proof that Mass Effect is turning around to the past. Mass Effect: Legendary Edition saw the first set of three remastered, while Mass Effect 4's trailer alluded to a re-visitation of the Milky Way, unique set of three characters like Liara T'Soni, and surprisingly the possible return of Shepard themself as the player character. After the disappointing gathering of Mass Effect: Andromeda, the appeal of nostalgia makes a great deal of sense.
In case BioWare will proceed with the story of the first set of three, or if nothing else some of the characters in it, the studio might run into problems with some of the story elements from the first three games which feel dated 10 years after the fact. Albeit Mass Effect 4 seems to be getting back to the Milky Way and possibly Shepard's story, there are some assumptions made by the first set of three about where the player's sympathies will lie that BioWare might need to abstain from rehashing. Here are some of the more questionable elements of the first set of three that players aren't relied upon to question in-game, and how they may risk making BioWare's cherished characters less sympathetic in Mass Effect 4 if those assumptions are made once more.
Mass Effect is tied in with settling on choices, however a lot of the plot-points and details are set ahead of time. Shepard always becomes a Specter, a specialist for the Citadel Council that has permission to go exempt from the rules that everyone else follows in service of the Council. This is shown to be easily open to abuse by characters like Saren, who uses his Specter status to cover his tracks when he begins working for the Reapers.
In Shepard's case, however, Specter status is portrayed as a necessity to permit them and their group to make the move expected to take care of business and stop Sovereign. The game obviously frames Saren as a trouble maker, however never are players given the choice or expected to question the Council's use of Specters overall. The player can choose whether Shepard abuses their force, however if they do they're always exempt from the laws that apply to everyone else.
Similarly, Garrus is presented in Mass Effect 1 as a disillusioned C-Sec official frustrated at the Citadel's organization. His Mass Effect 1 mission involves chasing down a maverick scientist, and involves Garrus describing his outrage that C-Sec didn't allow him to shoot down a shuttle loaded with hostages over a populated space of the Citadel to get his man. Shepard can question this, yet just tenderly, and it doesn't stop Garrus from taking things much further in the following game.
In Mass Effect 2, Garrus works outside the law himself, going about as a vigilante on Omega, killing individuals he believes are behind the space station's wrongdoing. Indeed, even a Paragon Shepard has not many problems with this, despite lines like "it's not elusive criminals here. I should simply point my firearm and shoot," suggesting that Garrus is a long way from discerning about who he kills.
Garrus should not be an ethically highly contrasting person, however plainly the story expects players to implicitly approves of the Turian's decision to leave C-Sec and go rogue - he is given the name Archangel by "the locals" for all his "great deeds." If players return him to the Citadel when they first show up, Garrus even has remarkable discourse supporting some of the changes C-Sec has gone through in his absence. This is in response to Shepard questioning a C-Sec official who hints that he's tormenting suspects to take care of business.
The player has the chance to slightly chill Garrus' hot-headedness off all through the set of three using Paragon discourse options, however BioWare will probably track down that many fans of the first set of three will discover Garrus' depiction as an outside the policeman law harder to stomach now than it was the point at which the games first released. There's nothing amiss with ethically ambiguous characters. A long way from it - it makes the first set of three undeniably really interesting. What's recognizable, however, is that while BioWare gives players the alternative to pick among Paragon and Renegade options, the player is seldom given the choice to really question some of the more unpalatable characters or organizations.
In case BioWare will proceed with the story of the first set of three, or if nothing else some of the characters in it, the studio might run into problems with some of the story elements from the first three games which feel dated 10 years after the fact. Albeit Mass Effect 4 seems to be getting back to the Milky Way and possibly Shepard's story, there are some assumptions made by the first set of three about where the player's sympathies will lie that BioWare might need to abstain from rehashing. Here are some of the more questionable elements of the first set of three that players aren't relied upon to question in-game, and how they may risk making BioWare's cherished characters less sympathetic in Mass Effect 4 if those assumptions are made once more.
Mass Effect is tied in with settling on choices, however a lot of the plot-points and details are set ahead of time. Shepard always becomes a Specter, a specialist for the Citadel Council that has permission to go exempt from the rules that everyone else follows in service of the Council. This is shown to be easily open to abuse by characters like Saren, who uses his Specter status to cover his tracks when he begins working for the Reapers.
In Shepard's case, however, Specter status is portrayed as a necessity to permit them and their group to make the move expected to take care of business and stop Sovereign. The game obviously frames Saren as a trouble maker, however never are players given the choice or expected to question the Council's use of Specters overall. The player can choose whether Shepard abuses their force, however if they do they're always exempt from the laws that apply to everyone else.
Similarly, Garrus is presented in Mass Effect 1 as a disillusioned C-Sec official frustrated at the Citadel's organization. His Mass Effect 1 mission involves chasing down a maverick scientist, and involves Garrus describing his outrage that C-Sec didn't allow him to shoot down a shuttle loaded with hostages over a populated space of the Citadel to get his man. Shepard can question this, yet just tenderly, and it doesn't stop Garrus from taking things much further in the following game.
In Mass Effect 2, Garrus works outside the law himself, going about as a vigilante on Omega, killing individuals he believes are behind the space station's wrongdoing. Indeed, even a Paragon Shepard has not many problems with this, despite lines like "it's not elusive criminals here. I should simply point my firearm and shoot," suggesting that Garrus is a long way from discerning about who he kills.
Garrus should not be an ethically highly contrasting person, however plainly the story expects players to implicitly approves of the Turian's decision to leave C-Sec and go rogue - he is given the name Archangel by "the locals" for all his "great deeds." If players return him to the Citadel when they first show up, Garrus even has remarkable discourse supporting some of the changes C-Sec has gone through in his absence. This is in response to Shepard questioning a C-Sec official who hints that he's tormenting suspects to take care of business.
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The player has the chance to slightly chill Garrus' hot-headedness off all through the set of three using Paragon discourse options, however BioWare will probably track down that many fans of the first set of three will discover Garrus' depiction as an outside the policeman law harder to stomach now than it was the point at which the games first released. There's nothing amiss with ethically ambiguous characters. A long way from it - it makes the first set of three undeniably really interesting. What's recognizable, however, is that while BioWare gives players the alternative to pick among Paragon and Renegade options, the player is seldom given the choice to really question some of the more unpalatable characters or organizations.